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AI Insights · Timothy · October 2021

Top 5 Neon Games on iOS in Greece Q3 2021

In Q3 2021, the top 5 Neon Games on iOS in Greece showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower reveals interesting trends for these popular apps.

Top 5 Neon Games on iOS in Greece Q3 2021

Performance of Top 5 Neon Games on iOS in Greece Q3 2021

The third quarter of 2021 saw notable trends for the top 5 Neon Games on the iOS platform in Greece. Here’s a closer look at their performance based on data from Sensor Tower.

Tiles Hop EDM Rush Music Game

Weekly Revenue: The game experienced a consistent increase in weekly revenue, starting from $52 at the end of June and peaking at $168 by September 20.

Weekly Downloads: Downloads fluctuated, peaking at 380 in the last week of July before gradually declining to 151 by the end of September.

Weekly Active Users: Active users showed a slight downward trend, starting at 1.2K in late June and ending at 1.3K by the last week of September.

Geometry Dash

Weekly Revenue: The game’s revenue saw a steady rise, reaching $99 in early September, before settling around $77 by the end of the month.

Weekly Downloads: Downloads were inconsistent, with a peak of 59 in mid-September. The quarter ended with 16 downloads in the last week.

Weekly Active Users: Active users steadily increased throughout the quarter, reaching a high of 769 in mid-September.

Dancing Road: Hop Ball Music

Weekly Revenue: Revenue remained relatively stable, with minor fluctuations, peaking at $49 in late June and ending at $32 by the end of September.

Weekly Downloads: Downloads showed a declining trend, starting at 161 in late June and dropping to 32 by the end of September.

Weekly Active Users: Active users saw a downward trend, starting from 1.1K in late June and declining to 659 by the end of September.

Bricks Breaker Quest

Weekly Revenue: The game’s revenue peaked at $120 in early July, with fluctuations throughout the quarter, ending at $20 by the last week of September.

Weekly Downloads: Downloads were low and inconsistent, peaking at 26 in mid-August and dropping to 2 by the end of September.

Weekly Active Users: Active users remained relatively stable, peaking at 209 in mid-July and ending at 161 by the end of September.

Beatstar

Weekly Revenue: Revenue saw significant growth, starting at $36 in late August and peaking at $150 by mid-September.

Weekly Downloads: Downloads surged dramatically from 310 in late August to 1K in early September, before stabilizing around 309 by the end of the month.

Weekly Active Users: Active users increased significantly, starting at 237 in late August and reaching a peak of 1.4K by mid-September.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021