AI Insights · Timothy · October 2021
Top 5 Neon Games on iOS in Greece Q3 2021
In Q3 2021, the top 5 Neon Games on iOS in Greece showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower reveals interesting trends for these popular apps.
Performance of Top 5 Neon Games on iOS in Greece Q3 2021
The third quarter of 2021 saw notable trends for the top 5 Neon Games on the iOS platform in Greece. Here’s a closer look at their performance based on data from Sensor Tower.
Tiles Hop EDM Rush Music Game
Weekly Revenue: The game experienced a consistent increase in weekly revenue, starting from $52 at the end of June and peaking at $168 by September 20.
Weekly Downloads: Downloads fluctuated, peaking at 380 in the last week of July before gradually declining to 151 by the end of September.
Weekly Active Users: Active users showed a slight downward trend, starting at 1.2K in late June and ending at 1.3K by the last week of September.
Geometry Dash
Weekly Revenue: The game’s revenue saw a steady rise, reaching $99 in early September, before settling around $77 by the end of the month.
Weekly Downloads: Downloads were inconsistent, with a peak of 59 in mid-September. The quarter ended with 16 downloads in the last week.
Weekly Active Users: Active users steadily increased throughout the quarter, reaching a high of 769 in mid-September.
Dancing Road: Hop Ball Music
Weekly Revenue: Revenue remained relatively stable, with minor fluctuations, peaking at $49 in late June and ending at $32 by the end of September.
Weekly Downloads: Downloads showed a declining trend, starting at 161 in late June and dropping to 32 by the end of September.
Weekly Active Users: Active users saw a downward trend, starting from 1.1K in late June and declining to 659 by the end of September.
Bricks Breaker Quest
Weekly Revenue: The game’s revenue peaked at $120 in early July, with fluctuations throughout the quarter, ending at $20 by the last week of September.
Weekly Downloads: Downloads were low and inconsistent, peaking at 26 in mid-August and dropping to 2 by the end of September.
Weekly Active Users: Active users remained relatively stable, peaking at 209 in mid-July and ending at 161 by the end of September.
Beatstar
Weekly Revenue: Revenue saw significant growth, starting at $36 in late August and peaking at $150 by mid-September.
Weekly Downloads: Downloads surged dramatically from 310 in late August to 1K in early September, before stabilizing around 309 by the end of the month.
Weekly Active Users: Active users increased significantly, starting at 237 in late August and reaching a peak of 1.4K by mid-September.
For more detailed insights and data on these games, visit Sensor Tower.